Tobimaru

Game by Chestnut Game Studio

A metroidvania game about a bald headed, badass ninja beating up other ninjas.

    Now you can look up to check what's above you. Useful esp. before a charged jump #gamedev #indiedev #madewithunity https://t.co/GmctLcikWP

    Tobimaru's just been greenlit on Steam. Thanks everyone who voted for us. #SteamGreenLight #greenlit #gamedev https://t.co/X9GkG6OQM5

    Add fireflies. No reason. Just because. #gamedev #indiedev #madewithunity https://t.co/Z6hx7mBUkr

    Some of the small enemies now follow you when you get close #gamedev #indiedev #madewithunity https://t.co/O7EwfNdIby

    The floating fiery orb removes a barrier that blocks your way #gamedev #indiedev #madewithunity https://t.co/yeife9GYmE

    Each enemy now has a health bar above them! #gamedev #indiedev #madewithunity https://t.co/8vLGtTULOo

    Finally we're adding another type of enemy. Just finished up the idle animation. #gamedev #indiedev #pixelart https://t.co/EVi8i3HmZt

    New death animation in action. Ouch! #gamedev #indiedev #pixelart #madewithunity https://t.co/8EtSkHEyfg

    New hit & death anims. It took me about 5.5 hours. Phew. #gamedev #indiedev #pixelart https://t.co/R4TpsAVMpu

    This one plays an important role in the game :-) #gamedev #indiedev #pixelart #madwithunity https://t.co/On8oeggQAE

    You can double-tap to come off the platform now :-) #gamedev #indiedev #madewithunity https://t.co/Om9SZsmYK6

    Finally got around to adding branches with leaves. Now falling leaves make sense. #gamedev #indiedev #pixelart https://t.co/NVgxMrMjCG

    Got biz cards printed :-) #gamedev #indiedev https://t.co/4T226WZxIu

    Yes the black large enemy is in the game now! Will get onto that death anim soon! #gamedev #indiedev #pixelart https://t.co/KtORix4gar

    Created a colour variation of the big enemy yay. Can't wait to put him in the game! #gamedev #indiedev #pixelart https://t.co/Za6n0LeFdQ

    All animations of the weaker and dumber enemy, in a gif #gamedev #pixelart #indiedev https://t.co/zjK7L36M5w

    Added a weaker version of the normal enemy. Doesn't attack fast as the flashier one. #gamedev #indidedev #pixelart https://t.co/1gAaZIUEfE

    Spent 8 hours polishing charged-jump animation and modifying state machine. Fun! #gamedev #madewithunity #indiedev https://t.co/zqDcti6A8I